Name = ODD TOWN 5
Description = SHRED WAYS
JDescription = 
Source = 2007 Philippe Brodier

Venue = 1 - Port Town
Sky = 4 - Night
ROM_Music = 3 - Port Town
EK_Music = 33 - Big Foot

Horizon_Count = 4
CTL_Point_Count = 64


Horizon 1
Image = 13 - Port Town A (Dark)
Angle = 60,000

Horizon 2
Image = 15 - Port Town C (Dark)
Angle = 120,000

Horizon 3
Image = 14 - Port Town B (Dark)
Angle = 240,000

Horizon 4
Image = 16 - Port Town D (Dark)
Angle = 300,000


CTL_Point 1
X = 630,000
Y = 0,000
Z = 910,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Gate = 2 - Canopy

CTL_Point 2
X = 630,000
Y = 10,000
Z = 600,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = 630,000
Y = 100,000
Z = 100,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 45
TrackType = 0 - (No Track)
Gate = 0 - Normal

CTL_Point 4
X = 700,000
Y = 10,000
Z = 0,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 5
X = 630,000
Y = 100,000
Z = -500,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 315
TrackType = 0 - (No Track)

CTL_Point 6
X = 590,000
Y = 10,000
Z = -600,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 7
X = 630,000
Y = 0,000
Z = -1100,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 8
X = 615,000
Y = 87,000
Z = -1300,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 9
X = 510,000
Y = 160,000
Z = -1386,000
LeftWidth = 52,0
RightWidth = 52,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 10
X = 400,000
Y = 200,000
Z = -1400,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 0 - Center

CTL_Point 11
X = 285,000
Y = 200,000
Z = -1400,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 0 - (No Track)

CTL_Point 12
X = 215,000
Y = 185,000
Z = -1400,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 0 - Center

CTL_Point 13
X = 85,000
Y = 170,000
Z = -1400,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 0 - (No Track)

CTL_Point 14
X = 15,000
Y = 155,000
Z = -1400,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 0 - Center

CTL_Point 15
X = -115,000
Y = 140,000
Z = -1400,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 0 - (No Track)

CTL_Point 16
X = -185,000
Y = 125,000
Z = -1400,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 0 - Center

CTL_Point 17
X = -315,000
Y = 110,000
Z = -1400,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 0 - (No Track)

CTL_Point 18
X = -385,000
Y = 95,000
Z = -1400,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 0 - Center

CTL_Point 19
X = -515,000
Y = 80,000
Z = -1400,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 0 - (No Track)

CTL_Point 20
X = -585,000
Y = 65,000
Z = -1400,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 0 - Center

CTL_Point 21
X = -715,000
Y = 50,000
Z = -1400,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 0 - (No Track)

CTL_Point 22
X = -785,000
Y = 35,000
Z = -1400,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 0 - Center

CTL_Point 23
X = -915,000
Y = 20,000
Z = -1400,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 0 - (No Track)

CTL_Point 24
X = -985,000
Y = 5,000
Z = -1400,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 6 - Tunnel
Texture = 0 - Brown Tunnel
DashPlate = 0 - Center

CTL_Point 25
X = -1115,000
Y = 10,000
Z = -1400,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 26
X = -1284,000
Y = 26,000
Z = -1383,000
LeftWidth = 52,0
RightWidth = 52,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 27
X = -1386,000
Y = 78,000
Z = -1250,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 345
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
JumpPlate = 0 - Full-Width

CTL_Point 28
X = -1400,000
Y = 100,000
Z = -1000,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 330
TrackType = 0 - (No Track)
Gate = 0 - Normal

CTL_Point 29
X = -1335,000
Y = 0,000
Z = -900,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 2 - Blue Flag

CTL_Point 30
X = -1400,000
Y = 125,000
Z = -150,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 30
TrackType = 0 - (No Track)
Gate = 0 - Normal

CTL_Point 31
X = -1465,000
Y = 0,000
Z = -50,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 32
X = -1400,000
Y = 0,000
Z = 500,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 33
X = -1385,000
Y = 0,000
Z = 750,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 0 - Center

CTL_Point 34
X = -1300,000
Y = 0,000
Z = 990,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 35
X = -1100,000
Y = 10,000
Z = 1075,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 36
X = -900,000
Y = 65,000
Z = 990,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
JumpPlate = 0 - Full-Width

CTL_Point 37
X = -800,000
Y = 200,000
Z = 500,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 330
TrackType = 0 - (No Track)
Gate = 0 - Normal

CTL_Point 38
X = -854,000
Y = 50,000
Z = 400,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 39
X = -800,000
Y = 0,000
Z = -500,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 40
X = -800,000
Y = 0,000
Z = -775,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 41
X = -759,000
Y = 45,000
Z = -990,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 6
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 42
X = -450,000
Y = 125,000
Z = -1110,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 30
TrackType = 0 - (No Track)
Gate = 0 - Normal

CTL_Point 43
X = -350,000
Y = 0,000
Z = -1110,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 44
X = 100,000
Y = 0,000
Z = -1110,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 45
X = 282,000
Y = 19,000
Z = -1109,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 46
X = 380,000
Y = 75,000
Z = -1021,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 15
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
JumpPlate = 0 - Full-Width

CTL_Point 47
X = 400,000
Y = 100,000
Z = -800,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 30
TrackType = 0 - (No Track)
Gate = 0 - Normal

CTL_Point 48
X = 325,000
Y = 0,000
Z = -700,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
JumpPlate = 0 - Full-Width
Decoration = 2 - Blue Flag

CTL_Point 49
X = 400,000
Y = 150,000
Z = 0,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 330
TrackType = 0 - (No Track)
Gate = 0 - Normal

CTL_Point 50
X = 465,000
Y = 10,000
Z = 100,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Decoration = 1 - Orange Flag

CTL_Point 51
X = 400,000
Y = 0,000
Z = 800,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 0 - (No Track)
Decoration = 1 - Orange Flag

CTL_Point 52
X = 400,000
Y = 0,000
Z = 850,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center

CTL_Point 53
X = 400,000
Y = 0,000
Z = 900,000
LeftWidth = 13,0
RightWidth = 13,0
Banking = 0
TrackType = 0 - (No Track)
Structure = 6 - Pyramid (Both Sides)

CTL_Point 54
X = 400,000
Y = 0,000
Z = 950,000
LeftWidth = 13,0
RightWidth = 13,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center
Structure = 6 - Pyramid (Both Sides)

CTL_Point 55
X = 400,000
Y = 0,000
Z = 1000,000
LeftWidth = 13,0
RightWidth = 13,0
Banking = 0
TrackType = 0 - (No Track)
Structure = 6 - Pyramid (Both Sides)

CTL_Point 56
X = 400,000
Y = 0,000
Z = 1050,000
LeftWidth = 13,0
RightWidth = 13,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center
Structure = 6 - Pyramid (Both Sides)

CTL_Point 57
X = 400,000
Y = 0,000
Z = 1100,000
LeftWidth = 13,0
RightWidth = 13,0
Banking = 0
TrackType = 0 - (No Track)
Structure = 6 - Pyramid (Both Sides)

CTL_Point 58
X = 400,000
Y = 0,000
Z = 1150,000
LeftWidth = 13,0
RightWidth = 13,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
DashPlate = 0 - Center
Structure = 6 - Pyramid (Both Sides)

CTL_Point 59
X = 400,000
Y = 0,000
Z = 1200,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 0 - (No Track)

CTL_Point 60
X = 400,000
Y = 0,000
Z = 1250,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 2 - Blue Flag

CTL_Point 61
X = 409,000
Y = 0,000
Z = 1355,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 2 - Right side

CTL_Point 62
X = 466,000
Y = 0,000
Z = 1480,000
LeftWidth = 24,0
RightWidth = 80,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 2 - Right side

CTL_Point 63
X = 622,000
Y = 0,000
Z = 1439,000
LeftWidth = 24,0
RightWidth = 80,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 2 - Right side

CTL_Point 64
X = 630,000
Y = 0,000
Z = 1150,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
TrapField = 0 - Center